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Spiritforged Meta Report – Viable Decks

Deck Subcategories

  • Key cards
    The key cards of the deck
  • Things to watch out for (errors)
    Common mistakes while piloting the list
  • Aim of the deck/how it gains an advantage
    Short explanation of how it plays

Viable Decks

(i.e.: we expect them to be present as they have put in results in other tournaments, but with low representation)


Kai’sa – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Falling Star and Icathian Rain both received an errata: they no longer have reflexive triggers, so players must declare legal targets when playing them in order to finalize these spells on the chain.
  • Aim of the deck/how it gains an advantage:
    Most Spiritforge builds are now more removal-oriented than Origins’ Kai’sas were. They focus on burning through the opponent’s threats with efficient damage-based removal spells and gain card advantage with Kai’Sa Survivor and Lecturing Yordle. It runs several small creatures that can either accrue value over time or are annoying to deal with such as Pouty Poro and Plundering Poro.
  • Matchups: (favorable; unfavorable)
    Midrange Draven, Ezreal Mouse, any deck playing Ruin Runner

Further decks don’t really have favourable/unfavourable decks, as they aren’t as played and haven’t consolidated as much around a single build, making such evaluations even more uncertain than for the previous more stable builds.


Jax – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Jax Unmatched has an errata: Updated card text
    • Weaponmaster’s instruction is optional at resolution, contrary to what is stated in the CR: Spiritforged FAQ
    • Currently, Quickdraw is not an optional triggered ability; equipment with it must be attached if you control a unit.
    • Counter Strike’s effect “stacks” since it creates a delayed replacement effect. When multiples are played targeting the same unit, and an instance of damage is applied to said unit, one replacement effect applies, while the second isn’t used up.
  • Aim of the deck/how it gains an advantage:
    The deck aims to use Jax Unmatched to play equipment at reaction speed, making combat and damage-based removal dangerous prospects for the opponent. Brutalizer is especially efficient in this deck, as its additional might can be applied often. The deck also plays the green counterspell suite to interact with powerful spells.

Master Yi Ruin Runner (“Cammello”) – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Reminder: Punch First functions at “Action time”.
    • Counters: A card that is Countered does nothing and is then placed in the Trash. A card that is countered is not considered to have been played (412.1.a & .b).
  • Aim of the deck/how it gains an advantage:
    It’s a solid midrange deck with a linear, predictable gameplan. The strategy revolves around placing units on BFs and holding (possibly scoring more points than usual, thanks to Trinity Force) and making large use of spell-based might increases.

Azir – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Reminder: Azir Legend’s activated ability instructs the controller to play a unit token to the base.
    • How does Arise work? Arise’s second portion is a Reflexive Trigger after its errata, so the targets are not chosen until after Arise has finished resolving. After Arise’s resolution, we have these pending elements ordered on the Chain, from bottom to top: x pending Token Units > pending Reflexive trigger. Then, we proceed to finalization: units enter the board as soon as they’re finalized, and when they enter the board, their Weaponmaster triggered ability is put on the chain (the chain looks like this now: pending Reflexive trigger > x pending Weaponmaster triggers, assuming they have legal targets upon triggering). Finalization continues, declaring targets for Arise’s Reflexive triggers and then targets for Weaponmaster.
      // TL;DR: Functionally, after Arise’s resolution, targets of the reflexive trigger are declared before the weaponmaster targets, but these resolve first due to the order of the chain elements.
  • Aim of the deck/how it gains an advantage:
    Azir aims to flood the board with cheap equipment and to generate a continuous stream of tokens with its Legend ability, and uses Arise and Renata Glasc to have explosive turns. It kills its own units on battlefields with Blade of the Ruined King and Hidden Blade for value and to deny Draven combat.

Annie – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Annie Legend creates a trigger at the Ending Step of the End of Turn Phase. It has an immediate effect on the boardstate for missed trigger evaluations.
    • Switcheroo makes use of the “swap” game action; it follows a precise mathematical operation: 420 in CR.
  • Aim of the deck/how it gains an advantage:
    Annie aims to play on curve the whole game and leverage the extra energy provided by her Legend ability with very efficient 2-cost spells. She has to balance spending power very attentively to be able to use her more costly drops.

Sivir Miracle – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Sivir Legend looks specifically at recycled runes, i.e. not power added to the Rune Pool (so using Gold Tokens doesn’t trigger her ability), but she works with Sigil of the Storm.
    • Sivir Mercenary looks at spent power, i.e. power actually used to pay for cards and abilities. Players may mistakenly think they can generate power to trigger her. Furthermore, her ability is a passive one; it looks at whether power was spent in the current turn and is active if the threshold is reached (without triggers).
    • Last Rites + Rhasa in Trash: Rhasa does not count itself for its discount if played from the trash.
    • The Sivir player has to be careful of the amount of gold tokens on the Board, especially if they are represented by dice or other physical objects.
  • Aim of the deck/how it gains an advantage:
    Sivir makes use of the “Miracle” package in similar ways as Ezreal and Draven do, drawing most of the deck and recurring it by recycling from the Trash.

Rek’Sai – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Immortal Phoenix triggers when you perform the kill action with a spell you control. This means it triggers when you kill one of your units with your own Cull the Weak, but doesn’t when only the opponent kills a unit because of your Cull the Weak. It also doesn’t work when you kill your own unit because of an opponent’s Cull the Weak.
  • Aim of the deck/how it gains an advantage:
    The deck has several sources of card advantage and efficient removal, allowing it to play for a grindy matchup, but it can also set up very explosive turns with several Immortal Phoenixes in the trash.

Miss Fortune Aurora – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Bullet Time’s power cost is determined during resolution; players can’t respond to bullet time knowing how much power will be paid.
    • Mindsplitter’s play effect does not target: CR 352.10.a
    • When recycling multiple cards in the same resolution or cost-payment window, they must be randomized first.
  • Aim of the deck/how it gains an advantage:
    Miss Fortune tries to quickly gain extra runes to ramp out a Dazzling Aurora as quickly as possible. It then locks in the game with a constant stream of high-cost units provided by Aurora that also shut down the opponent’s interaction, such as Mindsplitter.

Lucian Ruin Runner (“Cammello”) – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Currently, Quickdraw is not an optional trigger; equipment with it must be attached if you control a unit.
    • If Player A’s Akshan takes control of an equipment and it is attached to another of Player A’s units, it will stay attached even if Akshan dies.
    • Angle Shot must target a unit and an equipment with the same controller. Many players don’t do this, especially with equipment whose controller has changed with Akshan.
    • Skyfall of Areion functionally turns the condition of a unit’s conquer/hold effect into “When I conquer or hold, …”
    • Relentless Pursuit needs both a unit and equipment as a legal target to be played.
  • Aim of the deck/how it gains an advantage:
    The Lucian deck aims for explosive turns, equipping Lucian with a Skyfall of Areion and Trinity Force, paired with Relentless Pursuit to score up to four points and snatch wins out of nowhere.

Darius Hook – Example List

  • Key cards:
  • Things to watch out for (errors):
    • Baited hook needs to kill the unit as part of its resolution for it to work.
    • If Glasc Mixologist and other units are killed at the same time, the deathknell trigger will see those in the trash, and they can be chosen as targets.
    • Tokens are not cards, so they do not count for the purposes of Legion even though they are played.
    • Baited Hook takes into account the last known information of the killed unit, including might increases.
  • Aim of the deck/how it gains an advantage:
    Darius Hook seeks to take advantage of Baited Hook to exploit powerful play effects of costly cards, often reanimating those same units killed with Hook. The ideal play chain is Vanguard Captain, into Spectral Matron, into Glasc Mixologist, into Darius Execution.

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