Origins Main Set OGN-077/298 rare Official FAQ Official Errata
Zhonya's Hourglass
Card Text & Abilities
[Hidden] (Hide now for [A] to react with later for [0].) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Official Errata
Official Rules ChangeOriginal Printed Text
[Hidden] (Hide now for [Universal] to react with later for [0].)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Official Errata (Current Rules)
[Hidden] (Hide now for [Universal] to react with later for [0].)
If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)
If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)
Source: Official Card Errata →
Official Rules FAQ & Clarifications
1 Official FAQ Q:
What about Zhonya’s Hourglass and Stand United? When they’re played from hidden, are their effects restricted to the battlefield where they were played?
A:
Only effects that choose are restricted. Zhonya’s Hourglass saves the next friendly unit that dies anywhere. Stand United can only give a buff to a unit at the battlefield where it was hidden, but its other effect, which causes buffs to grant an additional bonus, applies everywhere. This is a change from previous rulings on these cards, intended to simplify the question of what hidden cards can and can’t do. Zhonya’s Hourglass has additional rulings and minor errata related to saving dying units; see below.
Source: Official FAQ: Origins FAQ →